Our project aims to digitize, promote and popularize traditional tabletop games. aims. The project is divided into two main categories. In the first stage, cultural exchanges of partner countries Mutual promotion of the games that are a part of the heritage is carried out through various events. In the second stage, these games are transferred to a digital platform and reach a wider audience. The goals of our project are: Increasing intercultural understanding: The project helps participants learn about different cultures and It aims to help them discover the similarities and differences between them. With digital development It aims to contribute to the preservation of the lost country's gaming culture. Introducing local games: The games introduced at the event will enable participants to better understand their local culture. It will help them understand and introduce themselves. This helps preserve local cultures and will contribute to its sustainability. Contributing to the learning process: The activity will contribute to the students' learning process. Games will attract their attention, make the learning process more enjoyable and provide teachers with different It will provide the opportunity to try teaching methods. Increasing social interaction: The project encourages participants to come together and communicate with each other. aims to encourage establishment. This can lead to new friendships and bridges between different cultures. will lead. Providing entertainment and reducing stress: Another aim of the projects is to provide relaxation and to provide entertainment opportunities. In terms of vocational education: Technology skills: Creating an online gaming platform requires participants to will help them improve their skills. Throughout the project process, participants They will learn to use various technologies for design, development and management. Project management: In this process, participants are involved in planning, organization, collaboration, teamwork, They will develop various skills such as problem solving and time management. Communication skills: Participants will be able to communicate with each other, programmers and others during the preparation of the platform. Will interact with designers. This also improves effective communication skills will improve. Creativity: Participants create different games, visual and graphic designs and implement these ideas. They will produce creative solutions for Professional opportunities: This process allows participants to work in web design, game development, project management, can help them explore career opportunities in programming and other related fields.
VOCATIONAL TRAINING (VET): Contributing to innovations in vocational education
HIGHER EDUCATION (HE): Promoting innovative learning and teaching practices
VOCATIONAL EDUCATION (VET): Internationalization strategies for VET providers
creation and implementation
Key issues addressed by the project:
Digital skills and competencies
Cultural heritage
Digital transformation planning and implementation
The target audience of our project is vocational education teachers and students. Besides, related teachers who provide education in the fields, primary and secondary school students and those working in the education sector Professionals are also the target audience of our project. The project aims to preserve and transfer cultural heritage, Interested in issues such as the promotion of traditional games, vocational training and educational technologies It aims to be particularly useful for students and teachers. In addition, students studying in vocational high schools will be able to develop games for the purpose of this project. can improve their skills in the field of design and coding and thus improve their future careers. It aims to improve the professional skills they can use.
This project aims to protect local cultural heritage, transfer it to future generations and
traditional games.
aims to introduce. Additionally, by adopting an innovative approach to vocational education
It aims to contribute to the development of students' professional skills.
This project should be financed because:
Protection of Cultural Heritage: Promotion and protection of local games, local
culture
to the protection
might help. This project can revive forgotten local games and preserve them for future
generations.
can transfer.
Benefits in Vocational Education: The project adopts a new approach in education
students' professional
contributes to the development of skills. Thanks to this project, students will learn about game
development, design and
can improve their skills in coding and stakeholder collaboration, on existing digital platforms
and can contribute to professional training in game programming.
Job Opportunities: The online game platform created within the scope of the
project,
working in the industry
can create job opportunities for participants.
Tourism: The project will contribute to the preservation of local cultural heritage and the
promotion of traditional games.
Its focus can also contribute to the tourism sector.
First, the mutual exchange of traditional desktop games, which are the cultural heritage of partner countries. Its promotion will be carried out through interactive events with local communities. Second testing and testing games to reach a wider audience by moving them to a digital platform. We will design a process to make the necessary improvements. Project results to local communities and We will share it with target audiences.
Our project aims to digitize, promote and popularize traditional tabletop games. aims. In this way, we aim to increase intercultural interaction and understanding. Moreover, develop participants' creativity, problem-solving and collaboration skills, provide them with digital to gain experience in using the platforms and raise awareness in local communities We aim. With our project, we can bring the cultural heritage of traditional games of partner countries to a wider perspective. We are waiting to introduce it to the audience.